Furever App for Cat Shelter Volunteers

Click here to view the full project.

Project Description
The Furever App is a team project that I worked on during my time in Boise State’s Organizational Performance and Workplace Learning (OPWL) masters program. 
My Role
As a contributing Learning Experience Designer on this project, I worked on analysis, design, and prototype development along with three other students.

The Challenge

Volunteers at the Idaho Humane Society struggle feeling confident while matching cats from the shelter to their forever homes. Current adoption rates of cats in the shelter are at 73%, and it is not uncommon for adopted cats to be returned at a later date. The shelter hopes to increase adoption rates to 85%. 

The Opportunity

The project team has the opportunity to create support resources to help volunteers match cats to their forever homes.

Mixed Methods Approach

Analysis: Our team sifted through over 200 pages of research consisting of volunteer interviews, surveys, and observations. We also conducted interviews to identify common issues among animal shelter volunteers.

Mission Statement: Based off of our research, the team conducted a brainstorm to generate possible opportunities to help the shelter volunteers. From there, we developed a mission/vision statement to guide our project.

Learning Experience Statement for Cattery Volunteers at Idaho Humane Society

Empathy Map: We created an empathy map based on the research of our learners. This activity allowed us to consider who are learners were, what they’re doing, seeing, saying, hearing, thinking, and feeling.

Low Fidelity Empathy Map for Idaho Humane Society Cattery Volunteers

Learner Persona: Next, we created a learner personas for a segment of our volunteer group. This activity gave us a better understanding of the backgrounds, goals, and characteristics of our learners.

Higher Fidelity Learner Persona for Sharon

Journey Map: Next, we created a learner experience journey map for our learner persona. The journey map provided us with a better understanding of the different phases of learning volunteers go through and the tasks they performed. The journey map was used to identify where potential solutions could be incorporated.

Higher Fidelity Journey Map for Sharon

The Furever Home Web-Based App

The outcome of our project was a low fidelity prototype of The Furever Home Web-Based App. The app would support the volunteers throughout the adoption intake process and enable them to provide effective, efficient, and customer-centered intakes.

Volunteers can use the app on their mobile phone or tablets. The app incorporates volunteer tools such as an intake questionnaire, job aids on cat and animal behavior, animal care and safety information, and customer service. The app also incorporates a digital badging component that tracks how many successful adoptions a volunteer has assisted with and encourages them to mentor and coach other volunteers in the shelter.

Higher Fidelity Prototype of The Furever Home Based Web App

SaaS Learning Strategy

Click here to view an overview of the learning strategy.

Project Description

During Fall 2017, The Predictive Index was looking to expand its product offerings to include in-product digital learning experiences.
My Role

As Lead Learning Experience Designer, I conducted discovery and strategy research to identify potential opportunity areas related to this product space.

About The Predictive Index: The Predictive Index is a talent optimization company that businesses use to hire, inspire, and retain talent inside of their organizations. 


I conducted customer interviews to gain insight into users’ motivations, pain points, and identify opportunity areas for the product. I also led brainstorming sessions with internal stakeholders to determine where learning experience design fits within the whole product vision.


The result was the creation of a mission statement as well as a rollout strategy for how The Predictive Index intended to deliver delightful digital learning experiences to their customers. As of early 2018, multiple learning experiences have been live and contributing to the whole product vision of the company (SaaS + eLearning + Workshops + Consulting).

Learning Experience Brainstorm (Know, Do, Feel)
Learning Experience Mission Statement

Conflict Resolution eLearning

 Click here to view the course.

Project Background

Resolving Workplace Conflict is a 7-minute eLearning module that I worked on while completing my Workplace eLearning and Performance Support Certificate with Boise State University.
My Role

As the Lead Learning Experience Designer, I led all learning design and development on this project.

The Objective

The goal of the project was to create a short scenario-based interactive eLearning module on a topic of our choice. Due to my interest in leadership development, I chose a topic on how to resolve workplace conflicts.


The target audience for the eLearning module were managers inside of small to medium-size businesses. My process involved, creating a learning course blueprint that outlined the audience, learning outcomes, and objectives for the module. I then moved onto creating a storyboard and prototype of the module.

The Outcome

The outcome was the creation of a 7-minute eLearning module focused on resolving workplace conflicts. The course begins with a case study around workplace conflict. It then introduces the learners to tactics and techniques on resolving the conflict and returns to the case study so that the learner can apply what they learned throughout the lesson.